Entertainment Arts Curriculum
Animation
| Course # | Course Title | Credits |
|---|---|---|
| SLP 007 | CCS First Year Experience* | 1 |
| DFN 101 | Drawing I: Rapid Concept
| 3 |
| DFN 117 | 2D Design Principles
| 3 |
| DFN 119 | Digital Techniques
| 3 |
| DMA 120 | Creative Visualization
| 3 |
| AHV 100 | Introduction to Material Culture | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DFN 112 | Drawing II: Style & Skill
| 3 |
| DFN 132 | Process & Making
| 3 |
| DMA 101 | Animation I
| 3 |
| DMA 217 | Intro to 3D Computer Graphics
| 3 |
| WRT 101 | Composition I**
| 3 |
| Course # | Course Title | Credits |
|---|---|---|
| Choose One: DMA 201 DMA 317 | Animation II Animation I | 3 |
| Choose One: DMA 234 DMA 243 | Modeling & Texturing Animation Nuts & Bolts | 3 |
| DMA 211 | Digital Animation Techniques I
| 3 |
| AHV 214 | History of Animation & Digital Media | 3 |
| WRT 102 | Composition II | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| Choose One: FLM 106 DMA 270 | Intro to Filmmaking Animation Production | 3 |
| Choose One: DMA 347 DMA 230 | 3D Animation II Experimental Animation I | 3 |
| DMA 232 | Drawing Tech for Visual Media
| 3 |
| Choose One: DMA 202 DMA 228 DMA 230 DMA 302 DMA 317 | Animation III Stop Motion I Experimental Animation I Storyboarding for Film/Animation 3D Animation I | 3 |
| Choose One: AHV 201 AHV 202 AHV 200 | Visual Narration: Asia Visual Narration: Africa/America Western Art History/Visual Culture | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 233 | Environments & Characters | 3 |
| Choose One: DMA 367 DMA 348 | 3D Animation III Animation Projects I | 3 |
| DMA --- | Entertainment Arts Elective | 3 |
| DHU --- | Humanities Course | 3 |
| D--- 200-400 | General Education Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 333 | Advanced Story Concepts
| 3 |
| DMA 349 | Animation Projects II | 3 |
| DMA --- | Entertainment Arts Elective | 3 |
| D--- 200-400 | General Education Elective | 3 |
| SCI 200-400 | Science Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 410 | Senior Production Studio I
| 3 |
| DMA --- | Entertainment Arts Elective | 3 |
| D--- 200-400 | General Education Elective | 3 |
| AHV 200-400 | Art History (or) Visual Culture Elective | 3 |
| D--- 100-400 | Open Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 420 | Senior Production Studio II
| 3 |
| DMA 424 | Professional Futures I
| 3 |
| D--- 200-400 | General Education Elective | 3 |
| D--- 200-400 | General Education Elective | 3 |
| D--- 100-400 | Open Elective | 3 |
Catalog Year 24/25 | Total Credits : 120-121
 *International students that require ELS-101 (4.0 cr); Total Credits = 121/122
First Year Experience=1; Foundations=15; Major=60; Gen Ed=39; Elective=6
Animation Electives
| DMA 202 | Animation III | FLM 225 | Sound Design I |
| DMA 212 | 2D Digital Animation II | FLM 226 | Sound Design II |
| DMA 246 | Game Art I | FLM 254 | Playing the Self |
| DMA 256 | Lighting & Rendering | DIL 147 | Figure Illustration I |
| DMA 330 | Character Rigging | DIL 246 | Anatomical Figure Illustration |
| DMA 302 | Storyboarding for Film/Animation | ||
| DMA 309 | Concept Design | ||
| DMA 228 | Stop Motion I | ||
| DMA 328 | Stop Motion II | ||
| DMA 310 | Maquette Sculpture |
General Education Electives – Successfully complete any 200-400 level Liberal Arts course (i.e. DHS, DNS, DAH, DAS, DSS, DEN, DLE, DPL, DVC etc)
Open Electives – Successfully complete any (3.0 credit) 100-400 level course from any Undergraduate subject (Studio or Lecture).
This plan is provided for use as a guide only and is based on full-time status with successful completion of credits outlined per semester. Degree Timelines and requirements may vary based on actual program, credits completed per semester and/or catalog year. Students are responsible for confirming completion of all requirements before graduating (use program/student resources to support degree progression). Minimum Cumulative GPA of 2.0 required.
Concept Design
| Course # | Course Title | Credits |
|---|---|---|
| SLP 007 | CCS First Year Experience* | 1 |
| DFN 101 | Drawing I: Rapid Concept
| 3 |
| DFN 117 | 2D Design Principles
| |
| DFN 119 | Digital Techniques
| 3 |
| DMA 105 | Design Process 1
| 3 |
| AHV 100 | Introduction to Material Culture | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DFN 112 | Drawing II: Style & Skill
| 3 |
| DFN 132 | Process & Making
| 3 |
| DMA 106 | Design Process 2
| 3 |
| DMA 108 | Intro to Modo
| 3 |
| WRT 101 | Composition I**
| 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 257 | VisCom 3 Material Indication
| 3 |
| DMA 237 | Concept ID
| 3 |
| DMA 208 | Intro to Digital 3D II
| 3 |
| WRT 102 | Composition II | 3 |
| Choose One: AHV 215 AHV 216 | History of Film History of Video Games | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 258 | VisCom 4 Compositing
| 3 |
| DMA 259 | Color Theory
| 3 |
| DMA 245 | Game: Concepts & Technology
| 3 |
| DIL 246 | Anatomical Figure Illustration
| 3 |
| Choose One: AHV 201 AHV 202 AHV 200 | Visual Narration: Africa Visual Narration: Asia Western Art History/Visual Culture | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 357 | VisComm 5 Zbrush
| 3 |
| DMA 360 | Architecture 1
| 3 |
| DMA 362 | Vehicles and Props
| 3 |
| BUS 213 | Business Practices | 3 |
| DHU --- | Humanities Course | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 358 | VisComm 6 Dramatic Narrative
| 3 |
| DMA 361 | Architecture 2
| 3 |
| DMA 363 | Character Design
| 3 |
| D--- 200-400 | General Education Elective | 3 |
| SCI 200-400 | Science Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 430 | Senior Concept Studio 1
| 3 |
| DMA 457 | VisComm 7
| 3 |
| D--- 200-400 | General Education Elective | 3 |
| AHV 200-400 | Art History (or) Visual Culture Elective | 3 |
| D--- 100-400 | Open Elective |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 431 | Senior Concept Studio 2
| 3 |
| DMA 458 | VisComm 8 Adv Rendering Techniques
| 3 |
| D--- 200-400 | General Education Elective | 3 |
| D--- 200-400 | General Education Elective | 3 |
| D--- 100-400 | Open Elective | 3 |
Catalog Year 24/25Â Total Credits 120-121
*International students that require ELS-101 (4.0 cr); Total Credits = 121/122
First Year Experience=1; Foundations=15; Major=60; Gen Ed=39; Elective=6
General Education Electives – Successfully complete any 200-400 level Liberal Arts course (i.e. DHS, DNS, DAH, DAS, DSS, DEN, DLE, DPL, DVC etc)
Open Electives – Successfully complete any (3.0 credit) 100-400 level course from any Undergraduate subject (Studio or Lecture).
This plan is provided for use as a guide only and is based on full-time status with successful completion of credits outlined per semester. Degree Timelines and requirements may vary based on actual program, credits completed per semester and/or catalog year. Students are responsible for confirming completion of all requirements before graduating (use program/student resources to support degree progression). Minimum Cumulative GPA of 2.0 required.
Game Design
| Course # | Course Title | Credits |
|---|---|---|
| SLP 007 | CCS First Year Experience* | 1 |
| DFN 101 | Drawing I: Rapid Concept
| 3 |
| DFN 119 | Digital Techniques
| 3 |
| DFN 107 | Game Ideation | 3 |
| DMA 217 | Intro to 3D Computer Graphics
| 3 |
| AHV 100 | Introduction to Material Culture | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DFN 112 | Drawing II: Style & Skill
| 3 |
| DFN 117 | 2D Design Principles
| 3 |
| DFN 132 | Process & Making
| 3 |
| DMA 234 | Modeling & Texturing
| 3 |
| WRT 101 | Composition I**
| 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 233 | Environments & Characters | 3 |
| DMA 246 | Game Art I
| 3 |
| Choose One: DMA 245 DMA 297 | Game: Concept and Technology Intermediate 3D Computer Graphics | 3 |
| AHV 216 | History of Video Games | 3 |
| WRT 102 | Composition II | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 247 | Game Art II
| 3 |
| Choose One: DMA 248 DMA 232 DMA 317 | Game: Concepts & Technology II Drawing Tech for Visual Media Computer Character Animation I | 3 |
| DMA 256 | Lighting & Rendering
| 3 |
| DMA 341 | Digital Character Sculpting Environments
| 3 |
| Choose One: AHV 201 AHV 202 AHV 200 | Visual Narration: Asia Visual Narration: Africa Western Art History/Visual Culture | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 329 | Advanced Computer Generated Environments
| 3 |
| DMA 339 | Game Projects I
| 3 |
| DMA --- | EA-Game Major Elective (see approved list/RC) | 3 |
| DHU --- | Humanities Course | 3 |
| D--- 200-400 | General Education Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 340 | Game Projects II
| 3 |
| DMA 364 | Game Thesis Design & Management
| 3 |
| DMA --- | EA-Game Major Elective (see approved list) | 3 |
| D--- 200-400 | General Education Elective | 3 |
| SCI 200-400 | Science Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 403 | Game Trend
| 3 |
| DMA 413 | Game Senior Studio I
| 3 |
| D--- 200-400 | General Education Elective | 3 |
| AHV 200-400 | Art History (or) Visual Culture Elective | 3 |
| D--- 100-400 | Open Elective | 3 |
| Course # | Course Title | Credits |
|---|---|---|
| DMA 414 | Game Senior Studio II
| 3 |
| DMA 428 | Game Professional Futures
| 3 |
| D--- 200-400 | General Education Elective | 3 |
| D--- 200-400 | General Education Elective | 3 |
| D--- 100-400 | Open Elective | 3 |
Catalog Year 24/25Â Total Credits: 120-121
*International students that require ELS-101 (4.0 cr); Total Credits = 121/122
First Year Experience=1; Foundations=15; Major=60; Gen Ed=39; Elective=6
Game Design Electives
| DMA 381 | Hard Surface Sculpting (RC) recommended | DMA 351 | Advanced Creature Creation |
| DMA 101 | Animation I | FLM 225 | Sound Design I |
| DMA 211 | 2D Digital Animation | FLM 254 | Playing The Self |
| DMA 230 | Experimental Animation | DIL 147 | Figure Illustration |
| DMA 309 | Concept Design | DIL 246 | Anatomical Figure Illustration |
| DMA 228 | Stop Motion I | ||
| DMA 328 | Stop Motion II |
General Education Electives – Successfully complete any 200-400 level Liberal Arts course (i.e. DHS, DNS, DAH, DAS, DSS, DEN, DLE, DPL, DVC etc)
Open Electives – Successfully complete any (3.0 credit) 100-400 level course from any Undergraduate subject (Studio or Lecture).
This plan is provided for use as a guide only and is based on full-time status with successful completion of credits outlined per semester. Degree Timelines and requirements may vary based on actual program, credits completed per semester and/or catalog year. Students are responsible for confirming completion of all requirements before graduating (use program/student resources to support degree progression). Minimum Cumulative GPA of 2.0 required.
Vision Statement
The Entertainment Arts Department at CCS aims to be a world-class destination for students who are driven to become leaders in imaginative storytelling and advanced techniques in animation, concept design, and 3D computer-generated images. The department will be articulate and nimble in preparing our students to stay at or ahead of industry standards. It will emerge as a preeminent program of study.
Mission Statement
The Entertainment Arts Department at CCS empowers students to find and develop their own voice through creative concept development and imaginative storytelling. The program prepares students to produce work in the broad spectrum of moving images by utilizing design principles, developing technical abilities, realizing personal visions, and beyond. Graduates of the department are prepared for both industry jobs and independent artistic endeavors.
Program Learning Outcomes (PLO)
Upon graduation, students in the BFA Entertainment Arts program will be able to:
- Storytelling: Convey and execute narrative flow through 3-act and other story structures to a recognized audience.
- Communication: Clearly articulate their voice and translate ideas through written, visual, and verbal communication in both traditional and digital media, demonstrating a high level of craftsmanship.
- Conceptual Skills: Observe and absorb the real world as thinkers and creators, identifying technical elements to propel story, design, and innovation.
- Performance Thinking: Employ practical skills to become problem solvers within scenario and design.
- Professionalism: Apprize their strengths, challenge their weaknesses, give and take direction as a collaborator in respect to a diverse professional community.



























































































































































































