Balancing artistic language and appearance, with optimization and technical constraints for game-based projects. Environment art, specifically in a stylized context, and how to convey different styles within the medium. Designing beautiful landscapes in a virtual space, while introducing captivating level design and game concepts that keeps players playing.
Professional Experience
Daphne Fiato is a 3D Environment Artist that specializes in stylized art for video games, concentrating on aspects of world building & level design, foliage fabrication, and interactive props. She has worked on a variety of projects at indie studios, startups, and on established AAA titles. Previous titles include Palia, Little Kitty Big City, and Seekers of Skyveil.
Starting in 2020, Daphne entered the game industry as a Pixel Artist, before making a transition to 3D art over the course of her career. Currently, Daphne is employed as a contractor at Riot Games supporting the Teamfight Tactics team as an Environment Artist II, while also participating in freelance projects on the side. Since 2024, Daphne has offered summer mentorship intensives for students wanting to hone their skills in environment art for games.